Difference between revisions of "Armor and High-Tech Weapons"

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(New page: To better represent the varying levels of technology in the Known Worlds and to justify the high cost of certain energy weapons (laser and blaster weapons) we've introduced the following c...)
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Revision as of 13:24, 8 February 2010

To better represent the varying levels of technology in the Known Worlds and to justify the high cost of certain energy weapons (laser and blaster weapons) we've introduced the following chart. Check the armor type, look at the kind of weapon that's shooting at it and then make the appropriate change to armor dice.


Armor Type   | vs Slug Guns  | vs Energy Guns  
-------------|---------------|----------------<pre>
<pre>Metal, Cloth | half defense  | half defense<pre>
<pre>and Leather  |               |<pre>
<pre>             |               |<pre>
<pre>Plastic      | -2d           | half defense<pre>
<pre>             |               |<pre>
<pre>Synthsilk,   | normal        | -2d<pre>
<pre>Stiffsynth & |               |<pre>
<pre>Ceramsteel   |               |<pre>

Two notes apply:
 
1.) Polymer Knit armor protects as normal against everything.
2.) Artifact melee weapons - eg. Flux Swords - are treated as Energy Guns.