Running a landed estate - whether a noble fief, Church monastery or even the rare guild plantation - is a complex business.
- Largesse -- Keeping your nobles happy.
- Loyalty Chart -- The effects of largesse.
- Works and Welfare -- Keeping your people happy.
- Popularity Chart -- The effects of works & welfare.
- House Traits -- Modifiers by house.
- Government Types -- Modifiers by government.
- Enemy-Held Lands -- When you're invaded.
- Feudal Levies -- Raising extra coin.