Difference between revisions of "Government Types"
(New page: Every landed ruler needs to choose a government type for their lands - a choice that affects the troops they can support, their popularity among the people and many other things. Their cho...)
Revision as of 16:10, 16 February 2010
Every landed ruler needs to choose a government type for their lands - a choice that affects the troops they can support, their popularity among the people and many other things. Their choices are Moderate, Liberal, Republican, Authoritarian, Oppressive, Religious, and Zealous.
A moderate government is perhaps the quintessential noble government. The feudal structure is maintained most perfectly, with the lord at the top, his vassals below him, their knights below that, and then civil sergeants and squires below that still. Order is maintained through the descent of that hierarchy; similarly, levies flow up as do soldiery and the like. Local lords are primarily responsible for their own lands and troops, though their lieges maintain an active interest in what goes on.
Loyalty: +0% Popularity: +0% Troops: +0% (50% Militia, 38% Armsmen, 10% Riflemen, 2% Elites)
An authoritarian government still follows a fundamentally feudal model, with power instantianted in the hands of a descending series of lords - but the military structure is much more tightly controlled by the central government. While soldiers are still raised and maintained by their local knight or baronet, military structures tend to centralize at a regional level with a unified command. Local lords appoint their own officers, but they usually come from an officer corps maintained by that regional command and with a great deal of pressure from their higher-ups. The peasants under an authoritarian government work harder and with less liberty, and military needs routinely trump their traditional perogatives via rationing, work on off-days and the like - though those perogatives are maintained at least in name.
Loyalty: +5% Popularity: -5% Troops: +25% (50% Militia, 40% Armsmen, 6% Riflemen, 4% Elites)
Oppressive governments maintain a feudal system in name, but lands and appointments are largely subject to central oversight and control, with hereditary rights second to political expediency. Peasants are worked very hard, and explicitly do not receive their traditional perogatives.
Loyalty: +10% Popularity: -10% Troops: +50% (50% Militia, 40% Armsmen, 6% Riflemen, 4% Elites)
Liberal governments retain the feudal system for local landholding, but they often supplant local noble rule with advisory councils of wealthy, local freemen and give the governance of even large villages over to chartered burghers. Liberal governments are also characterized by larger civil bureaucracies on a regional scale, often with an appointed noble governor and then a freeman staff. Liberal governments tend to have very decentralized militaries, with military control under the hands of local charters and lords with specific and often conflicting mandates.
Loyalty: -5% Popularity: +5% Troops: -10% (50% Militia, 38% Armsmen, 10% Riflemen, 2% Elites)
Noble governments of this sort are often called 'Republican' in the popular parlance, though they fall far short of actual Republicanism as it was practised in millenia past. The feudal system exists in Republican noble governments largely only in name - local lords are in important ways merely wealthy landholders, and their authority is limited to their control of the military and their status as local magistrates - though even then, they are bound by law codes either of their own making or at the making of local councils whose 'advice' is largely binding. One large change here from Liberal governments is that town councils are elected rather than appointed, though the franchise remains highly restricted, and that these councils extend down even to the village level.
Loyalty: -10% Popularity: +10% Troops: -25% (50% Militia, 35% Armsmen, 10% Riflemen, 5% Elites)
Religious governments have heavy influence from the Church in their daily governance. Like a moderate government, the feudal system is strong, but the local priests and bishops typically serve as advisors and chief ministers to local lords. Religious governments act largely in concert with the Church, and when the Church supports their actions they are much like a moderate government but better. Their dependence on the Church, however, means that Church censure can cause their government to suddenly become very uncertain.
Loyalty: +5% (-10% if Church support is lost) Popularity: +5% (-10% if Church support is lost) Troops: +10% (50% Militia, 38% Armsmen, 10% Riflemen, 2% Elites)
A zealous government is a religious government taken to extremes, where the Church is the de facto ruler regardless of whether there is a nominal noble government in place. The heightened fanatacism of a Zealous government leads to more faithful masses, but if Church support evaporates a Zealot government will surely fall.
Loyalty: +10% (-20% if Church support is lost) Popularity: +10% (-20% if Church support is lost) Troops: +25% (50% Militia, 40% Armsmen, 6% Riflemen, 4% Elites)