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A place for Fading Suns Theme, Rules, and Games

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Note to Visitors

Much of the material on this site is drawn from work done on two MUSHes, both now since closed -- Dark Between the Stars and the original Fading Suns MUSH. Most of it was generated by me or by Lextius/Tholumiyelos, but the nature of a collaborative forum like a MUSH means that many had a hand in some of that legacy work. In some cases, the material I've posted up was written a long time ago, and I now have some doubts about what I wrote. In those cases, I've commented on the article's talk page.

Users must register and be logged-in to edit the wiki, though registration is open to all. To upload files, you need to have upload permissions - contact me or write on my talk page.

-- "P"

Theme

  • Guild Structure -- The triple nature of a merchant guild as labor union, trade association and political organization.
    • Banks and Banking -- How the banking system and the Reeve, Brother Battle and Imperial banks work.
  • Psi and You -- Cultural attitudes towards psi and psychics.

House Rules

  • VPS with TNs -- A simple but substantial change to the VPS system that adds Target Numbers.
  • Armor and High-Tech Weapons -- Armor is less effective against bullets and high-tech weapons. Replaces the "Deadlier Guns" rule from the core book.
  • Strength Damage -- Strength provides extra damage sooner. Also, a bonus for using weapons two-handed.

Old Rules

  • High Goals -- Goals above 18 still add successes.
  • Economy System -- This was the economy system we used online, which we're working on adapting to tabletop. It's too complicated right now.

Epics

  • Seven Sinners -- A short introduction story for our current Fading Suns party.

Resources and External Links



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