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A place for Fading Suns Theme, Rules, and Games

Contents

Note to Visitors

Much of the material on this site is drawn from work done on two MUSHes, both now since closed -- Dark Between the Stars and the original Fading Suns MUSH. Most of it was generated by me or by Lextius/Tholumiyelos, but the nature of a collaborative forum like a MUSH means that many had a hand in some of that legacy work. In some cases, the material I've posted up was written a long time ago, and I now have some doubts about what I wrote. In those cases, I've commented on the article's talk page.

Users must register and be logged-in to edit the wiki, though registration is open to all - but to avoid vandalism, you'll need to contact me to get a username.

-- "P"

Theme

  • Guild Structure -- The triple nature of a merchant guild as labor union, trade association and political organization.
    • Banks and Banking -- How the banking system and the Reeve, Brother Battle and Imperial banks work.
  • Psi and You -- Cultural attitudes towards psi and psychics.
  • Hagiography -- A listing of saints of the Universal Church.

House Rules

  • VPS with TNs -- A simple but substantial change to the VPS system that adds Target Numbers.
  • Armor and High-Tech Weapons -- Armor is less effective against bullets and high-tech weapons. Replaces the "Deadlier Guns" rule from the core book.
  • Strength Damage -- Strength provides extra damage sooner. Also, a bonus for using weapons two-handed.
  • XP Chart -- A redone XP chart.

Old Rules

  • High Goals -- Goals above 18 still add successes.
  • Economy System -- This was the economy system we used online, which we're working on adapting to tabletop. It's too complicated right now.

Epics

Resources and External Links



Recent Updates

Personal tools