Difference between revisions of "Main Page"

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** [[Void Travel]] -- Why it takes a long time to get from one planet to another.
 
** [[Void Travel]] -- Why it takes a long time to get from one planet to another.
 
*** [[Perils of Void Travel]] -- The ways in which traveling between worlds can kill you.  
 
*** [[Perils of Void Travel]] -- The ways in which traveling between worlds can kill you.  
 +
*** [['Jump Juice']] -- What exactly the "jumps" entry on starship statlines means.
  
 
* [[Psi and You]] -- Cultural attitudes towards psi and psychics.
 
* [[Psi and You]] -- Cultural attitudes towards psi and psychics.

Revision as of 15:26, 8 February 2010

FS.jpg
A place for Fading Suns Theme, Rules, and Games

Note to Visitors

Much of the material on this site is drawn from work done on two MUSHes, both now since closed -- Dark Between the Stars and the original Fading Suns MUSH. Most of it was generated by me or by Lextius/Tholumiyelos, but the nature of a collaborative forum like a MUSH means that many had a hand in some of that legacy work.

Users must register and be logged-in to edit the wiki, though registration is open to all. To upload files, you need to have upload permissions - contact me or write on my talk page.

-- "P"

Theme

  • Noble Ranks -- A discussion of each of the noble ranks and their ordinary characteristics.
    • Mantis Knights -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis.
  • Guild Structure -- The triple nature of a merchant guild as labor union, trade association and political organization.
    • Banks and Banking -- How the banking system and the Reeve, Brother Battle and Imperial banks work.
  • Psi and You -- Cultural attitudes towards psi and psychics.

House Rules

  • Armor and High-Tech Weapons -- Armor is less effective against bullets and high-tech weapons. Replaces the "Deadlier Guns" rule from the core book.
  • Strength Damage -- Strength provides extra damage sooner. Also, a bonus for using weapons two-handed.



Recent Updates