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	<id>https://wiki.fadingsuns.org/index.php?action=history&amp;feed=atom&amp;title=Suppressed_Crime</id>
	<title>Suppressed Crime - Revision history</title>
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	<updated>2026-10-16T21:18:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fadingsuns.org/index.php?title=Suppressed_Crime&amp;diff=249&amp;oldid=prev</id>
		<title>P: New page: Crime is a volatile business. Authorities, rival gangs, guilds and others all have a vested interest in keeping crime down - taking IC action to suppress criminal enterprises of various so...</title>
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		<updated>2010-02-17T00:17:30Z</updated>

		<summary type="html">&lt;p&gt;New page: Crime is a volatile business. Authorities, rival gangs, guilds and others all have a vested interest in keeping crime down - taking IC action to suppress criminal enterprises of various so...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Crime is a volatile business. Authorities, rival gangs, guilds and others all have a vested interest in keeping crime down - taking IC action to suppress criminal enterprises of various sorts, and they often succeed. When a sweep comes through and shuts down a criminal operation, however, the majority of those involved in it just go to ground - and so restarting that criminal operation is less expensive than it might be if someone was starting out new. In general, the cost to restart or rebuild a criminal enterprise is decreased by the criminal&amp;#039;s Cred - so if the VCG suppress a protection scheme in Lower Karbydos that cost 160 fb to start up, and the genin running it has a Cred of 75% it will only cost 40 fb to restart the scheme. Restarting a racket requires rolls just like starting the racket did, and if they are failed the racket is officially dead and full price needs to be payed.&lt;br /&gt;
&lt;br /&gt;
[[Category:MUSH Economy]]&lt;/div&gt;</summary>
		<author><name>P</name></author>
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