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16 February 2010
- 22:5822:58, 16 February 2010 diff hist +3,461 N Investments New page: Sometimes a character, whether it be a guilder or less frequently a nobleman, might wish to invest in a business or enterprise, such as planting a lemon orchard, constructing a sprocket fa... current
- 22:5522:55, 16 February 2010 diff hist 0 Mercenaries →Mercenary Costs current
- 22:5422:54, 16 February 2010 diff hist 0 Mercenaries →Contracts or Single Jobs
- 22:5322:53, 16 February 2010 diff hist +6,202 N Mercenaries New page: Some guilds - as well as some noble houses - are in the business of providing mercenaries. In the context of the mercenary rules, mercenaries don't just represent soldiers; any major civil...
- 22:5122:51, 16 February 2010 diff hist −1 Markets No edit summary current
- 22:5022:50, 16 February 2010 diff hist +2,961 N Markets New page: Planetary-scale markets - or agoras - are broad clearinghouses for offworld and on-world trade that serve a population of at least 50,000 people and earn an income of two percent of the to...
- 22:4722:47, 16 February 2010 diff hist +9 Guilds →Crime current
- 22:4522:45, 16 February 2010 diff hist +20 Guilds No edit summary
- 22:4422:44, 16 February 2010 diff hist −7 Guilds No edit summary
- 22:4322:43, 16 February 2010 diff hist +8,004 N Guilds New page: Guilds usually don't have fiefs or estates like the nobility; instead, they make their income through service contracts, trade licenses, industry and enterprise, crime and control of marke...
- 22:3622:36, 16 February 2010 diff hist +393 N Business New page: While guilders are the primary businesspeople in the Known Worlds, the rules here can be used by anyone who engages in commerce. * Guilds -- The basics of guild econ. * Markets --... current
- 22:3322:33, 16 February 2010 diff hist +2,712 N Sect Traits New page: <pre> Urth Orthodoxy Politicos/Princes of the Church +10% Piety Sanctuary Aeon Helping Hands Eskatonics Wizards, Heterodox -10% Pi... current
- 22:3122:31, 16 February 2010 diff hist +30 Piety →Piety Chart current
- 22:3022:30, 16 February 2010 diff hist +26 Piety No edit summary
- 22:2522:25, 16 February 2010 diff hist 0 Popularity Chart No edit summary current
- 22:2522:25, 16 February 2010 diff hist +38 Popularity Chart No edit summary
- 22:2422:24, 16 February 2010 diff hist +4 Loyalty Chart No edit summary current
- 22:2422:24, 16 February 2010 diff hist +6 Loyalty Chart No edit summary
- 22:2322:23, 16 February 2010 diff hist 0 Loyalty Chart No edit summary
- 22:2322:23, 16 February 2010 diff hist +41 Loyalty Chart No edit summary
- 22:2222:22, 16 February 2010 diff hist +11 Popularity Chart No edit summary
- 22:2222:22, 16 February 2010 diff hist +3,717 N Piety New page: The 'piety' of a diocese represents the outward faith of the people - how often they attend services, the respect they pay the Church, their participation in parades of saints and so forth...
- 22:2022:20, 16 February 2010 diff hist +27 Church Overview No edit summary current
- 22:1822:18, 16 February 2010 diff hist +6,340 N Church Overview New page: The Church derives a substantial income from tithes in addition to its temporal holdings. Most tithes go to support the local clergy in the area the tithes are coming from, but some of tho...
- 22:1622:16, 16 February 2010 diff hist +12 Church No edit summary current
- 22:1522:15, 16 February 2010 diff hist +290 N Church New page: In addition to landed estates in the form of monasteries and benefices, the Church sees income from tithes and other ecclesiastic sources. * Church Overview -- The basics of church estate...
- 22:1422:14, 16 February 2010 diff hist −1 Economy System No edit summary current
- 22:1422:14, 16 February 2010 diff hist +1 Economy System No edit summary
- 22:1222:12, 16 February 2010 diff hist +1,399 N Feudal Levies New page: Occaisonally, a lord will find himself strapped for cash and will need to raise additional funds to proscute some enterprise - and to do so, he imposes a feudal levy on his populace, a spe... current
- 22:1222:12, 16 February 2010 diff hist +477 N Enemy-Held Lands New page: When portions of your lands are held by the enemy, a flat percentage is deducted from your gross income equal to the percentage of your population/lands under enemy control. This creates a... current
- 22:1122:11, 16 February 2010 diff hist +42 Government Types No edit summary current
- 22:1022:10, 16 February 2010 diff hist +5,154 N Government Types New page: Every landed ruler needs to choose a government type for their lands - a choice that affects the troops they can support, their popularity among the people and many other things. Their cho...
- 22:0622:06, 16 February 2010 diff hist +27 House Traits No edit summary current
- 22:0522:05, 16 February 2010 diff hist +72 House Traits No edit summary
- 22:0322:03, 16 February 2010 diff hist +4,565 N House Traits New page: ==House Advantages / Disadvantages == <pre> HAWKWOOD Warlike People/High Expectations Pop +5%, Loy +5% HAZAT Martial Culture, Warlike People/Strict Training DECA...
- 22:0222:02, 16 February 2010 diff hist +2,169 N Popularity Chart New page: Popularity affects play according to the following chart: 0%-25% popularity: Rebellion, either open or routinely and brutally suppressed. They will actively aid invaders in your lands. 2...
- 22:0222:02, 16 February 2010 diff hist +3,485 N Works and Welfare New page: Every nobleman also rules a population of serfs, peasants, and free merchants, and while courting their popularity is much less important than courting the loyalty of your nobles your popu... current
- 22:0122:01, 16 February 2010 diff hist +27 Largesse No edit summary current
- 22:0022:00, 16 February 2010 diff hist +2,643 N Loyalty Chart New page: Loyalty affects play according to the following chart: 0%-25% loyalty: Your nobles are in outright rebellion. 25%-50% loyalty: Your nobles are disloyal, and while not overtly in revolt t...
- 22:0022:00, 16 February 2010 diff hist +3,466 N Largesse New page: Every nobleman has vassals - even the lowly knight has few squires who look to him for guidance - and Largesse, measured as a percentage of a lord's income, reflects how much is given back...
- 21:5821:58, 16 February 2010 diff hist +27 Overview No edit summary current
- 21:5821:58, 16 February 2010 diff hist +27 Living Expenses No edit summary current
- 21:5821:58, 16 February 2010 diff hist +27 Income Chart No edit summary current
- 21:5721:57, 16 February 2010 diff hist +27 Economy System No edit summary
- 21:5721:57, 16 February 2010 diff hist +24 N Category:Economy System New page: Category:House Rules current
- 21:5721:57, 16 February 2010 diff hist +27 N Category:MUSH Economy New page: Category:Economy System current
- 21:5721:57, 16 February 2010 diff hist +539 N Estates New page: Running a landed estate - whether a noble fief, Church monastery or even the rare guild plantation - is a complex business. * Largesse -- Keeping your nobles happy. * [[Loyalty Chart]... current
- 21:5421:54, 16 February 2010 diff hist +3,019 N Overview New page: The majority of noble income comes from land held in fief - fiefs, whose income is determined almost exclusively by population. While there is a level of individual variance, the 'base inc...
- 21:4921:49, 16 February 2010 diff hist +37 Living Expenses No edit summary
- 21:4621:46, 16 February 2010 diff hist +12,995 N Living Expenses New page: 10 firebirds a year: You can live in a hovel. Running water is a no-no. You live like a poor medieval peasant. Food is generally vegetables and things you have scrounged. 20 firebirds a ...