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* [[Noble Ranks]] -- A discussion of each of the noble ranks and their ordinary characteristics.
* [[Noble Ranks]] -- A discussion of each of the noble ranks and their ordinary characteristics.
** [[Mantis Knights]] -- House Decados' rivals to the Questing Knights, the Order of the Mantis.
** [[Mantis Knights]] -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis.
* [[Religion and the Church]] -- In-depth on the Universal Church of the Celestial Sun
* [[Religion and the Church]] -- In-depth on the Universal Church of the Celestial Sun
** [[Parish Priests]] -- Thoughts on Parish Priests and their relationship with the Orthodoxy and other sects.
** [[Parish Priests]] -- Thoughts on Parish Priests and their relationship with the Orthodoxy and other sects.
** [[Brother Battle Auxiliaries]] -- The lay soldiers of the Brother Battle.
* [[Guild Structure ]] -- The triple nature of a merchant guild as labor union, trade association and political organization.
* [[Guild Structure ]] -- The triple nature of a merchant guild as labor union, trade association and political organization.



Revision as of 20:38, 8 February 2010

A place for Fading Suns Theme, Rules, and Games

Note to Visitors

Much of the material on this site is drawn from work done on two MUSHes, both now since closed -- Dark Between the Stars and the original Fading Suns MUSH. Most of it was generated by me or by Lextius/Tholumiyelos, but the nature of a collaborative forum like a MUSH means that many had a hand in some of that legacy work.

Users must register and be logged-in to edit the wiki, though registration is open to all. To upload files, you need to have upload permissions - contact me or write on my talk page.

-- "P"

Theme

  • Noble Ranks -- A discussion of each of the noble ranks and their ordinary characteristics.
    • Mantis Knights -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis.
  • Religion and the Church -- In-depth on the Universal Church of the Celestial Sun
  • Guild Structure -- The triple nature of a merchant guild as labor union, trade association and political organization.

House Rules

  • Armor and High-Tech Weapons -- Armor is less effective against bullets and high-tech weapons. Replaces the "Deadlier Guns" rule from the core book.
  • Strength Damage -- Strength provides extra damage sooner. Also, a bonus for using weapons two-handed.



Recent Updates