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* [[Noble Ranks]] -- A discussion of each of the noble ranks and their ordinary characteristics. | * [[Noble Ranks]] -- A discussion of each of the noble ranks and their ordinary characteristics. | ||
** [[The Myth of House Farfenugen]] -- A short essay on the autonomy of nobles. | ** [[The Myth of House Farfenugen]] -- A short essay on the autonomy of nobles. | ||
** [[Power, Precedence and Respect]] -- A short essay on the relationship between power and precedence. | |||
** [[The Etiquette of Proportional Warfare]] -- Why border disputes don't become interstellar wars. | |||
** [[Mantis Knights]] -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis. | ** [[Mantis Knights]] -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis. | ||
** [[House Hawkwood and the Emperor]] -- Why Emperor Alexius I keeps his distance from his family. | |||
* [[Religion and the Church]] -- In-depth on the Universal Church of the Celestial Sun | * [[Religion and the Church]] -- In-depth on the Universal Church of the Celestial Sun | ||
Revision as of 21:31, 8 February 2010

Note to Visitors
Much of the material on this site is drawn from work done on two MUSHes, both now since closed -- Dark Between the Stars and the original Fading Suns MUSH. Most of it was generated by me or by Lextius/Tholumiyelos, but the nature of a collaborative forum like a MUSH means that many had a hand in some of that legacy work.
Users must register and be logged-in to edit the wiki, though registration is open to all. To upload files, you need to have upload permissions - contact me or write on my talk page.
-- "P"
Theme
- Noble Ranks -- A discussion of each of the noble ranks and their ordinary characteristics.
- The Myth of House Farfenugen -- A short essay on the autonomy of nobles.
- Power, Precedence and Respect -- A short essay on the relationship between power and precedence.
- The Etiquette of Proportional Warfare -- Why border disputes don't become interstellar wars.
- Mantis Knights -- Thoughts on House Decados' rivals to the Questing Knights, the Order of the Mantis.
- House Hawkwood and the Emperor -- Why Emperor Alexius I keeps his distance from his family.
- Religion and the Church -- In-depth on the Universal Church of the Celestial Sun
- Parish Priests -- Thoughts on Parish Priests and their relationship with the Orthodoxy and other sects.
- Brother Battle Auxiliaries -- The lay soldiers of the Brother Battle.
- Guild Structure -- The triple nature of a merchant guild as labor union, trade association and political organization.
- Banks and Banking -- How the banking system and the Reeve, Brother Battle and Imperial banks work.
- Electors of the Empire -- Some details on elector rods.
- Science and Technology -- The outlines of a world without science.
- Squawkers -- Communications devices and how they function.
- Elixir -- The Second Republic wonder drug and what it can and can't heal.
- Interstellar Communications -- How one gets a message from Leminkainen to Byzantium Secundus.
- Void Travel -- Why it takes a long time to get from one planet to another.
- Perils of Void Travel -- The ways in which traveling between worlds can kill you.
- 'Jump Juice' -- What exactly the "jumps" entry on starship statlines means.
- Psi and You -- Cultural attitudes towards psi and psychics.
House Rules
- Armor and High-Tech Weapons -- Armor is less effective against bullets and high-tech weapons. Replaces the "Deadlier Guns" rule from the core book.
- Strength Damage -- Strength provides extra damage sooner. Also, a bonus for using weapons two-handed.