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27 August 2011
- 23:0223:02, 27 August 2011 diff hist +2 Family and Glory →Major NPCs
- 23:0123:01, 27 August 2011 diff hist −4 Family and Glory →Major NPCs
- 23:0123:01, 27 August 2011 diff hist +76 Family and Glory →Major NPCs
- 22:5922:59, 27 August 2011 diff hist +486 Family and Glory No edit summary
11 July 2011
- 04:4804:48, 11 July 2011 diff hist +239 N XP Chart New page: * '''Attributes:''' 5 x Current * '''Natural Skills:''' 3 x Current * '''Learned Skills:''' 2 x Current * '''New Skill:''' 2 Experience * '''Lore Skills:''' 1.5 x Current * '''Occult Power... current
- 04:4504:45, 11 July 2011 diff hist +37 Main Page →House Rules
10 July 2011
- 23:5723:57, 10 July 2011 diff hist +1 Family and Glory →NPCs
- 23:5623:56, 10 July 2011 diff hist +273 Family and Glory No edit summary
- 23:0323:03, 10 July 2011 diff hist +352 Family and Glory No edit summary
- 22:5822:58, 10 July 2011 diff hist +894 Family and Glory No edit summary
26 June 2011
- 00:5600:56, 26 June 2011 diff hist 0 Family and Glory No edit summary
- 00:5200:52, 26 June 2011 diff hist +1,568 N Family and Glory New page: The Justus de Castro Salazar are an old, old Hazat family: one of Saint Emanuel's companions, he was given a castle on Aragon that controlled one of the approaches to Castle Furias. With t...
- 00:2400:24, 26 June 2011 diff hist +43 Main Page No edit summary
28 April 2011
- 21:3621:36, 28 April 2011 diff hist −30 m Diltiazem cream - buy diltiazem cream 30gm india - compare generic diltiazem cream Reverted edits by Axel696616 (Talk) to last version by EmiliosH45W current
- 21:3421:34, 28 April 2011 diff hist −38 Main Page No edit summary
- 19:0719:07, 28 April 2011 diff hist +3,641 Main Page No edit summary
- 19:0719:07, 28 April 2011 diff hist −84 m Main Page Reverted edits by P (Talk) to last version by SylvesterJkle
- 19:0619:06, 28 April 2011 diff hist +84 Main Page Undo revision 1458 by SylvesterJkle (Talk)
17 February 2010
- 03:2703:27, 17 February 2010 diff hist +101 VPS with TNs No edit summary current
- 00:4700:47, 17 February 2010 diff hist +1,770 N VPS with TNs New page: In the existing VPS system, players roll a d20 and compare the result to their character's Trait+Skill, trying to roll under or equal to that sum but as close to the sum as possible. In ad...
- 00:4000:40, 17 February 2010 diff hist +137 Main Page →House Rules
- 00:3900:39, 17 February 2010 diff hist +1 High Goals No edit summary current
- 00:3800:38, 17 February 2010 diff hist +457 N High Goals New page: Goals over 18 add 1 success per point about 18. Thus a person with a goal of 20 gets +2 successes to their roll. This is for parity purposes - in all other parts of the rules, successes ar...
- 00:3800:38, 17 February 2010 diff hist +33 Main Page →House Rules
- 00:2800:28, 17 February 2010 diff hist +113 Seven Sinners No edit summary current
- 00:2700:27, 17 February 2010 diff hist −3 Main Page No edit summary
- 00:2100:21, 17 February 2010 diff hist +6,554 N Cred New page: Like other factions, criminals need to be concerned about the attitudes of their subordinates and the people they surround themselves with - their 'Cred' - clout or influence in the crimin... current
- 00:1700:17, 17 February 2010 diff hist +924 N Suppressed Crime New page: Crime is a volatile business. Authorities, rival gangs, guilds and others all have a vested interest in keeping crime down - taking IC action to suppress criminal enterprises of various so... current
- 00:1600:16, 17 February 2010 diff hist +4,021 N Market Crime New page: There are several sorts of market-based crime, including smuggling, arms dealing and black marketeering. == Interstellar Smuggling == One common criminal enterprise for Scravers and Char... current
- 00:1200:12, 17 February 2010 diff hist +27 Rural Crime No edit summary current
- 00:1200:12, 17 February 2010 diff hist +2,813 N Rural Crime New page: Rural crime is literally highway robbery - generally, gangs of bandits engaged in robbing villages and merchants as they work or travel from place to place. It is slightly distinguished fr...
- 00:0700:07, 17 February 2010 diff hist +6 Urban Crime No edit summary current
- 00:0700:07, 17 February 2010 diff hist +4,027 N Urban Crime New page: Urban crime is based largely on population, and represents ordinary sorts of street crime. The most common urban crime rackets are Protection, Prostitution, Drugs, general theft and stolen...
- 00:0400:04, 17 February 2010 diff hist +2,665 N Crime Overview New page: People say that crime doesn't pay, and they're lying. Running criminal enterprises - whether it is street-level criminal rackets, brigandry in the hills or smuggling and black marketeering... current
- 00:0400:04, 17 February 2010 diff hist +481 N Crime New page: In addition to the information on Business generally, the crime system has its own intricacies. * Crime Overview -- The basics of the crime system. * Urban Crime -- Protection... current
- 00:0100:01, 17 February 2010 diff hist +3 Household Retinue No edit summary current
- 00:0000:00, 17 February 2010 diff hist +2,221 N Household Retinue New page: Landed nobles - as well as wealthy guilders and clergy - have a retinue as part of their household, their personal retainers and associates that they maintain as part of their general livi...
- 00:0000:00, 17 February 2010 diff hist +721 N War Expenses New page: The cost of a war is rated in percentages of base income, and is derived from the distance the war is being fought at and the level of of a fief's commitment. <pre> Percent Cost Com... current
16 February 2010
- 23:5823:58, 16 February 2010 diff hist +1,098 N Forts New page: By default, every town of five thousand or more people has an associated fort or military base, and in addition there are seven 'grant forts' supported from offworld by treaty since the fo... current
- 23:5723:57, 16 February 2010 diff hist +170 Raising Troops No edit summary
- 23:5523:55, 16 February 2010 diff hist +3,427 N Raising Troops New page: Replacing or raising soldiers doesn't take money - it just takes time, and the amount of time depends on whether the unit is being newly-raised, whether it needs to be reinforced (won comb...
- 23:5123:51, 16 February 2010 diff hist +27 Personal Troops No edit summary current
- 23:1823:18, 16 February 2010 diff hist +16 Personal Troops No edit summary
- 23:1623:16, 16 February 2010 diff hist +15 Personal Troops No edit summary
- 23:1623:16, 16 February 2010 diff hist −1 Personal Troops No edit summary
- 23:1523:15, 16 February 2010 diff hist +1,193 N Personal Troops New page: If you wish to pay personal soldiers loyal only to you (and thus avoid any Conscription penalties) you can pay them directly with fixed costs. Check with staff for specifics, but those cos...
- 23:1323:13, 16 February 2010 diff hist +2 Conscription No edit summary current
- 23:1223:12, 16 February 2010 diff hist +3,308 N Conscription New page: Sometimes, the troops raised by a lord are not enough - and so he must call upon his vassals to provide more troops for a fight. Doing so taxes the loyalty of a lord's vassals but increase...
- 23:0823:08, 16 February 2010 diff hist +366 N Military New page: Running a military and raising soldiers is a complex affair. * Conscription -- Increasing your army. * Personal Troops -- Paying soldiers with coin. * Raising Troops -- Replac... current
- 23:0223:02, 16 February 2010 diff hist +6,063 N One-Time Jobs New page: Often - extremely often - PCs find themselves performing some sort of one-time deal or job for another PC or NPC, and wonder how much they earm off that enterprise. These jobs might be a C... current